FS22 Edgewater Saskatchewan Edit
A downloadable mod
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BUG FIXED WITH MISSING BUILDINGS
UPDATE FEB 6th NEW GRASS
ORIGINAL MAP AND ALL CREDITS TO SOUTH SASK MODDING AND BCBUHLER
RELEASED WITH PERMISSION FROM SOUTH SASK MODDING
This is an edit of Edgewater Sask that replaces all foliage and forests with ones more reminiscent of northern Saskatchewan
Be sure to check out the original map on Modhub as well!
Again a huge thanks to South Sask modding for allowing me to release this.
Status | Released |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Mayto420 |
Tags | Farming Simulator 22 |
Download
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Click download now to get access to the following files:
FS22_EdgewaterSask_editbyMayto.zip 572 MB
Comments
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Any idea why BCBuhlers swather wont work on the map? I tried doing conditioned grass and hay and it doesnt drop a swath
turn on the conditioner
Yeah TPF helped me on discord. I should have come back and specified. Thanks for the response
I'm having the same problem as DistinctDeveloper.
redownload
Hey heads up
fixed, redownload
would love to play this but all the farms are still blank and lots of buildings are missing as per the version downloadable above
Edit: the instructions should include that the original edgewater sask must be in your mod folder for this map to work properly
the trees cant be cut so can you please make it so all them can be cut
great edit! personally i think it looks even better. however ive encountered a few issues. first i have no sell points available. all the buildings are there but theres no place to dump anything. second i cant seem to place any foliage other than the paintable grass. no flowers or bushes will appear. also all the farms are blank. idk if that was your plan or not but just fyi
i will prepare soon an update to fix the buildings, it was an oversight with the file name change
Has this been fixed and updated?
Yup! It works for me.
all farms are still blank with the version above
edit: nvm, mod instructions were poor
This looks awesome in game, but I'm not keen on starting a whole new save. Any chance of making all these deco foilages a standalone mod for replacement in other maps?
you could try changing the file name of this to match the original and overwrite the map. no promises it wont obliterate your current save but it could work?
Yep, though I suggest starting a new savegame of the old map, renaming this map file, and then checking if it changes anything in that savegame so you don't accidentally wreck anything of the one you wanted to save the progress on.